The AI also cheats, which is very disappointing - it heads straight towards a stealthed escort it should have no knowledge of on a regular basis. something no human player can do without active pause or slowing the game down. also i verified cashe a few times still doesnt work. doesnt matter if i am in the main menu or started the campaign even, it just suddenly crashes please help. When you're both talking to each other at the same time, it's great.Īnd against the AI, it's also necessary - the computer is hands-on with every ship all the time - using the scanner, skills, switching stances the moment a ship crosses a range threshold. on my old pc it works perfectly and now just installed and reinstalled it still crashes 1 minute into launching the game. Pretty much the way it works in Total War in fact - you can both pause and slow the game while playing co-op. I don't see why it can't be introduced as an entirely optional feature - if both players want to use it, they can. We both loathe the ridiculous mouse-click fest the game becomes at normal speed. but if those don't exist in co-op, we won't bother. Tactics, in other words, not mouse clicks per minute.Īnd I briefly tried co-op with a friend who plays the same way in the first game, and we discovered to our disgust that tac cog was limited, so we didn't bother after that.Īfter seeing the campaign had a co-op option, I was looking forward to trying it with the same friend, especially after loving the Total War-like time control options in the campaign. Everything moves far too fast and feels far too arcadey, and the test of skill becomes how fast you can click your mouse accurately.Īt 50% speed, it actually feels like the old WW1/WW2 battles it was inspired by - groups of ships actually needing time to get into position, and the skill reward is from anticipation, forward thinking, scouting the enemy while concealing your moves and drawing them out of position and then punishing them. (i.e., "comp stomping").I hate playing at normal speed. Two player online co-op is supported in all three campaigns, and in the Skirmish/Multiplayer modes by doing a team of humans against a team of A.I. If you decide to hop in and play with a buddy, then, you'll work together to figure out who should go for the broadside and who should go ramming speed into the enemy dreadnoughts.īattlefleet Gothic: Armada 2 is out next Thursday, January 24, on PC via Steam. The campaigns will support two player online co-op throughout with the second player controlling half of the fleet at your command for a given mission. Each faction has their own ships with different abilities and ordnances to use. You can choose to play as the Imperial Navy (non-Space Marine humans), Necrons (future undead), or Tyranids (the OG Zerg). When the game launches next week, there will be three full campaigns to play, each focused on a different faction. To simplify things: it's your opportunity to recreate "Das Boot" with spaceships. You control a fleet of ships that vary in size and firepower, and attempt to strategically maneuver and engage with the opposing forces. If you're unfamiliar with the Battlefleet Gothic series, it is an RTS adaptation of the miniatures version that was discontinued by Games Workshop back in 2013. Now, with the title a week away from release, we're finally getting all the info and a little glimpse of what to expect from the three playable campaigns. We heard news a little while back that the next Battlefleet Gothic game, Battlefleet Gothic: Armada 2(it's a game in the Warhammer 40k universe, if you didn't know), would feature a full co-op campaign, but not much else beyond that.
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